Unity will take a few moments to load them in, but once they’re added to the project, you can find them in the Project window under Standard Assets > Effects > ImageEffects > Scripts. This will bring up the Import dialog box, and you can simply click the Import button. Image effects can be imported into any Unity project by going to the menu at the top and choosing Assets > Import Package > Effects. Rendering paths are beyond the scope of this post, but the Unity documentation provides some good explanations. In the example screenshots in this post, the Deferred Rendering Path is used, although it’s not required. Then in the Inspector window choose Other Settings and change the Color Space field to Linear. You can change this by going to Edit > Project Settings > Player. Second, you must be using the Linear color space for the PBR lighting model to behave correctly. Objects that use a PBR shader can have much higher luminance values in some instances, and many image effects will take advantage of the extra data if the camera is capturing it. HDR stands for high dynamic range, which means that your camera in Unity will be capable of capturing luminance values that are beyond the range of your computer screen. This shader uses a rendering technique called Physically Based Rendering (PBR), and while PBR is beyond the scope of this post, PBR does have a big impact on the way you should set up your cameras in Unity and you’ll need to change two things.įirst, you should check the HDR checkbox on any camera that’s meant to view a 3D object with the Standard shader. When you import a 3D model or when you create one of the built in primitives (like a cube or a sphere) Unity will apply a material that uses the Standard shader. Unity 5 introduced the Standard shader, which is now the default shader used for materials and 3D objects. Setup a Cameraīefore any image effects are applied, it’s important that the camera is setup correctly. Click the image to see the before and after at full size. These are before and after screenshots of a scene with no image effects, and then the same scene with several image effects added.
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